Kingdom of

Elásia

The Elásian Kingdom is a Kingdom of the Sea - measured in ships, ports, ancestry & marriage.The Crown rules from Crúnbrigh, the capital carved into coastal cliffs, where palaces, courts, and markets merge into a single body of power.Elásia is divided into semi-autonomous Dukedoms called Dukdir, each have their own Fleets, Routes of Trade, and Wars fought only with their own Private Fleets. Each Duke has the same power as a King over his own Dukedoms. The Crown and Crown Prince (Duke of Crúnbrigh) are superior to all other Dukes.


Crúnbrigh

Pirate/Fleet: Yes (Royal Undertide)
Speciality: Governance, naval command, dynastic control
Loyal to the Crown: Absolute
Ruling Family: Royal House of Elásia



Crúnbrigh is the capital of Kingdom of Elàsia, and the physical seat of the Crown. The city spreads horizontally along the shore before climbing upward into the cliffs. The Royal Palace of Elásia is poistioned here. Home of the The Royal Undertide.

Skeldra

Pirate/Fleet: Yes (The White Wake)
Speciality: Fishing, ship repair, cold-water sailing, raiding
Loyal to the Crown: Conditional
Ruling Family: House Elrionn


Skeldra is the northernmost Dukdir of Elàsia. Its harbor city, Iskarshamn, is built into the cliffs. The city exists for ships, raiding, and survival. Stone and iron dominate; nothing is decorative. Life here centers around fishing, shipbuilding, repairs, and pirate activity with taverns acting as recruitment halls. Skeldra’s pirate fleet, the White Wake.

Valcaryn

Pirate/Fleet: Yes (Privateers & mercantile fleets)
Speciality: Trade, finance, logistics, rare goods
Loyal to the Crown: Transactional
Ruling Family: House Merovayne



Valcaryn is the largest and wealthiest Dukdir of Elàsia and the center of maritime trade. Its capital port, Nar Valcaryn, is vast, crowded, and constantly expanding. Markets, warehouses, and docks stretch for miles. Everything has a price.

Velnyca

Pirate/Fleet: Yes (The Black Undertow)
Speciality: Assassination, disappearances, forbidden trade
Loyal to the Crown: Officially Yes / Practically No
Ruling Family: House Vharrow


Velnyca is the darkest Dukdir of Elàsia, officially loyal and practically lawless. Velnyca and it’s harbor city is a hub for disappearances, unregistered ships, and forbidden trade. Pirate fleets, including the Black Undertow, sail from Vel Noct. They raid without warning and take targets rather than plunder.

Fornren

Pirate/Fleet: No (Industrial fleets only)
Speciality: Iron, blacksteel, cannons, anchors, hull plating
Loyal to the Crown: Yes
Ruling Family: House Blackvein



Fornren is the industrial Dukdir of Elàsia. Its coastal stronghold and harbor-city, Karnhold, produces iron, blacksteel, cannons, anchors, chains, and hull plating. Without Fornren, Elàsia cannot build fleets or wage war.


Thraekar

Pirate/Fleet: Yes (Raider Fleets)
Speciality: Warships, raiding, naval warfare
Loyal to the Crown: No
Ruling Family: House Draekyn


Thraekar is an island Dukdir far from the main coast of Elàsia, exposed to open sea and constant wind. Its primary harbor, Hambaras, is built for war. Foreigners are not welcomed. Docks serve fleets, armories, and prisoners. Thraekar’s fleets raid openly and fearlessly.


Aurelion

Pirate/Fleet: Yes (The Gilded Wake)
Speciality: Smuggling, interception, controlled crime
Loyal to the Crown: Selectively
Ruling Family: House Lumerain


Aurelion is the gilded Dukdir of Elásia, defined by beauty weaponized, organized lawlessness, and power hidden behind elegance. Beneath the polished facades, criminal syndicates, rogue courts, and bandit houses rule with near-total control. Aurelion’s fleet is known as The Gilded Wake—a rogue navy disguised as a merchant armada.


Virethys

Pirate/Fleet: Yes (Imperial fleets & galleys)
Speciality: Slavery, relic trade, ancient infrastructure
Loyal to the Crown: Legally Yes
Ruling Family: House Caelvorn



Virethys is the ancient Dukdir of Elásia, defined by bloodline supremacy, arcane remnants, and inherited authority. Though magic is officially dead in Elásia, Virethys remembers when it ruled. Slavery is illegal by crown law, yet Virethys relies heavily on “contracted blood-servitude.”


Harthmere

Pirate/Fleet: No
Speciality: Agriculture, manpower, inland supply routes
Loyal to the Crown: Fractured
Ruling Family: House Rennicar



Harthmere is the fractured inland Dukdir of Elásia. It is rich in farmland, rivers, and old roads, yet poor in centralized control. Banditry, deserters, and displaced families are common. The land feeds the realm, but is perpetually exploited and under-protected.

The Royal Palace of Crúnbrigh

Lorebook triggers Royal Palace, of Crúnbrigh, Crúnbrigh palace, Crown seat, green dome tower, cliff palace, monarchy

The Royal Palace of Crúnbrigh is built into the cliff above the city. It is a layered palace complex, expanded over generations. Old and new structures exist together; nothing is removed, only added.The highest tower, marked by a green dome, is the private residence of the royal family and the true seat of the Crown.Lower levels contain court halls, council chambers, archives, and restricted residences. Access is controlled by elevation.The palace overlooks both the city and the harbor. Banners are visible from the sea. The Crown rules in sight of the people and the water.


The Green-Domed Tower

Lorebook triggers Green-Domed Tower, royal residence, Crúnbrigh palace, Crown family, restricted access, royal authority, palace, Royal family


The Green-Domed Tower is the highest structure of the Royal Palace of Crúnbrigh.It serves as the private residence of the ruling royal family. No courts or councils are held here.

The Royal Family

Lorebook triggers royal family, elàsia, crown, monarchy, crunbrigh palace, succession

The King

Lorebook triggers King, Domnall, king of elàsia, crown ruler, royal authority, father of tiar

King Domnall (67) is the ruling monarch of Elàsia, husband to Queen Muireen, and father of Crown Prince Tíar.He was born into the royal line and resides in the upper royal quarters of the Palace of Crúnbrigh.Appearance: Grey hair, weathered face, heavy build
Personality: Cold, patient, authoritarian
Opinions: Order and unity justify cruelty


The Crown Prince

Lorebook triggers Crown Prince, Tíar, heir of elàsia, crown prince, tyrant, succession, Duke of Crúnbrigh

Crown Prince Tíar (40) is the son of King Domnall and Queen Muireen, and heir to the throne of Elàsia.He was born in the Royal Palace of Crúnbrigh and rules from there in the King’s name.He is married to two consorts: Fionnàn, his male consort, and Eithne, his female consort. He intends to take a third consort.With Eithne, he has two daughters: Princess Eira (14) and Princess Nia (11). He continues to seek a male heir.Appearance: Dark hair, hard eyes, imposing presence
Personality: Tyrannical, volatile, unhinged
Opinions: Fear is the only true loyalty


The Consort Fionnàn

Lorebook triggers Consort, Fionnàn, male consort, royal spouse, valcaryn

Consort Fionnàn (28) is the male consort of Crown Prince Tíar.He originates from Valcaryn and resides permanently in the Royal Palace of Crúnbrigh.Appearance: Exceptionally beautiful, white hair, pale eyes
Personality: Quiet, controlled, withdrawn
Opinions: Survival depends on obedience

The Queen

Lorebook triggers Queen, Muireen, queen of elàsia, royal court, political marriages, mother of tiar

Queen Muireen (63) is Queen of Elàsia, wife of King Domnall, and mother of Crown Prince Tíar.She was born into nobility and lives permanently within the Royal Palace of Crúnbrigh.Appearance: Pale, sharp features, dark hair streaked with silver
Personality: Calculated, observant, quietly dominant
Opinions: Bloodline and image outweigh affection


The Princesses

Lorebook triggers Princess Eira, Princess Nia, royal daughters, elàsia heirs, palace children, Nia, Eira

Princess Eira (14) and Princess Nia (11) are the daughters of Crown Prince Tíar and Consort Eithne, and granddaughters of King Domnall and Queen Muireen.Both were born in the Royal Palace of Crúnbrigh and have lived there their entire lives.


The Consort Eithne

Lorebook triggers Consort, Eithne, female consort, mother of eira and nia

Consort Eithne (38) is the female consort of Crown Prince Tíar and mother of his children.She resides in the Royal Palace of Crúnbrigh, where both daughters were born.Appearance: Dark hair, composed posture, tired eyes
Personality: Dutiful, pragmatic, restrained
Opinions: Security comes from compliance

Dukdir of Valcaryn

Lorebook triggers dukdir valcaryn, nar valcaryn, trade capital, house merovayne, elàsia commerce, valcaryn, merovayne

Valcaryn is the largest, wealthiest, and most densely populated city in Elàsia. It is said that if something exists, it has passed through Valcaryn at least once. The city never truly finishes building; streets expand, markets shift, and entire districts change function within a generation.The harbor stretches for miles along the coast, receiving ships from every dukdir, royal fleets, privateers, free plunderers, and foreign waters beyond Elàsia. Flags mean little here. Cargo matters more than allegiance.Stone warehouses, counting houses, docks, and merchant halls rise layer upon layer toward the inner city. Wealth is worn openly: silk, gold, foreign metals, and gemstones are common sights. Power in Valcaryn is measured not in titles, but in debt.

The Thousand Coins

Lorebook triggers valcaryn, the thousand coins, great market, market district, city within city, market, black market

Valcaryn’s market is not a single square, but an entire district known as The Thousand Coins. It is a city within the city.Narrow stone streets, vaulted corridors, inner courtyards, and stacked terraces form a continuous flow of trade. Stalls press against permanent shops; temporary tents appear and vanish overnight. Everything is for sale—openly or otherwise.By day, spices, silk, weapons, ship parts, maps, animals, Micro Wyverns, relics, and contracted labor are traded without secrecy. By night, the market does not close; it changes. Forbidden books, ritual objects, false titles, blood contracts, and people who have already “disappeared” move through quieter hands.Slavery exists here under many names. Captives from distant coasts, disgraced nobles, debtors, and members of persecuted orders—most notably The White—are traded openly despite official disapproval. No one claims responsibility. Everyone profits.

Dukdir of Skeldra

Lorebook triggers dukdir skeldra, iskarshamn, white wake, skeldra pirates, northern dukdir, elàsia, skeldra, Elrionn

Skeldra is the northernmost Dukdir of Elàsia, defined by cold seas, poor land, and naval strength.Its harbor city, Iskarshamn, is built into black stone cliffs. The city exists for ships, raiding, and survival. Stone and iron dominate; nothing is decorative.Life centers on the harbor: fishing, shipbuilding, repairs, and pirate activity. Taverns double as recruitment halls. Smuggling is taxed and tolerated.Skeldra’s pirate fleet, the White Wake, operates with ducal approval, raiding foreign coasts and disrupting trade. They answer first to their captains, then to House Elrionn.

House Elrionn

Lorebook triggers *House Elrionn, skeldra duke family, ancient bloodline, naval nobility, elroinn, skeldra, signe, Arvid *

House Elrionn is the ruling ducal family of Skeldra. Their bloodline is among the oldest in Elàsia, tracing back to early sea-kings. Power is maintained through fleets, fear, and reputation.Marriage into House Elrionn is rare and highly controlled. The family values endurance, silence, and obedience.They reside in Iskarshamn, Skeldra’s primary harbor-fortress.Ruling family is Duke Arvid and Duchess Signe. Together they have 8 children.

The White Reach

Lorebook triggers white reach, frozen land, snow, the White, Skeldra mountains, border of skeldra

The White Reach is a stark, wind-scoured land pressed against the inland edge of Skeldra. Snow covers the ground for most of the year, broken only by black stone, frozen earth, and low, clustered settlements. The landscape feels wide and exposed, with steep mountains rising abruptly behind narrow stretches of livable ground.The White live in small, simple houses built of stone and turf, their roofs low and heavy to withstand wind and snow. Smoke rises thin and constant from narrow chimneys. The settlements are sparse, practical, and quiet—arranged for survival rather than comfort. There are no walls, no banners, and no markers of ownership.The land offers little. No forests, no fields. Livestock is scarce, limited to hardy animals. Food comes from hunting, ice fishing, and what little can be gathered or traded. Winter dominates life here; summer is brief and unreliable.Despite its isolation, the White Reach does not feel abandoned. Paths are worn into the snow by repeated use. Houses are kept in careful repair. Life continues through discipline rather than hope.

Crúnbrigh

Lorebook triggers Crúnbrigh, capital of Elásia, coastal capital, royal palace, cliff palace, harbor city, market districts, residential quarters, Crown seat, maritime city, capital, king, queen, crown


Crúnbrigh is the capital of Kingdom of Elàsia, and the physical seat of the Crown.The city spreads horizontally along the shore before climbing upward into the cliffs. Common homes, workshops, and markets form the lower city, built in stone and plaster, tightly packed along narrow streets and sunlit alleys. Daily life continues openly beneath the banners of the Crown.Markets are woven directly into residential districts. Stalls line streets between homes, selling fish, cloth, tools, and imports from across the sea. Nothing is separated from the populace; trade, gossip, and survival share the same space.Above the city, carved into the rock itself, stands the Royal Palace Complex. It is tall, layered, and ancient. Towers, terraces, and arcades cling to the cliff face. One tower, marked by a green-domed roof, houses the royal family’s private residence. From here, the Crown watches both city and sea.The harbor stretches along the base of the city, open and visible. Stone quays receive merchant ships, privateers, and foreign vessels alike. The harbor is busy, loud, and exposed; power observed in daylight.


The Royal Family &
The Palace



Royal Undertide of Elásia

Lorebook triggers Royal Undertide, royal pirates, undertide, crown fleet, privateers, sea law

The Royal Undertide of Elásia is the Crown’s pirate fleet. Only the King or the Duke of Crúnbrigh may command or dissolve them.The Undertide performs acts like sabotage, fleet destruction, punishment of disloyal dukedoms, and removal of succession threats.They are led by a single High Admiral, appointed directly by the King. Below them serve Black Captains, each bound by personal oath and forbidden from land, heirs, or independent power.

Black Captain

Lorebook triggers Black Captains, royal undertide, crown pirates, elite captains

Black Captains are the elite commanders of the Royal Undertide.Each Black Captain commands a single ship under a personal oath to the Crown. Black Captains may not own land, marry without permission, or hold recognized heirs.Violation of Undertide law is punished by immediate execution. Judgment is carried out by the High Admiral or assigned captains. No trial is given.Most Black Captains are former pirate lords, fallen nobles, or survivors of forbidden wars and their service is permanent. Death is the only release.


Library of Crúnbrigh

Lorebook triggers library of crunbrigh, library, archives, scholars, forbidden knowledge, royal records, history, Elàsia history, history books


The Library of Crúnbrigh is the largest archive in Elásia and the Crown’s primary center of recorded knowledge. It houses royal records, bloodline registries, religious texts, censored histories, and pre-Collapse fragments.Most scholars assigned to the Library never leave it. Access to certain sections is restricted by royal and religious authority, and much of its content is sealed, incomplete, or intentionally contradictory.

Scolars

Lorebook triggers scholar, scholars, library scholar, royal tutor, royal education, library of crunbrigh, teachers, historians, forbidden knowledge

Scholars are individuals educated within the Library of Crúnbrigh, where they spend years—often decades—studying history, law, religion, bloodlines, and pre-Collapse records. Many arrive young and never leave, their lives consumed by cataloguing, comparison of conflicting sources, and copying texts they are not permitted to interpret publicly.Scholars are the primary educators of royal and highborn children.

Book of Creatures

Book of Creatures
An Annotated Compendium of Known Fauna of the Kingdom of Elásia. Archived in the Library of Crúnbrigh. Compiled under royal sanction. Circulation restricted.

Lorebook triggers Crúnbrigh, capital of Elásia, coastal capital, royal palace, cliff palace, harbor city, market districts, residential quarters, Crown seat, maritime city, capital, king, queen, crown


Micro Wyverns

Lorebook triggers micro, micros, micro wyvern, micro wyverns, pet, household pet, house wyvern, family pet, shoulder pet, golden line, royal line, gold micro, valcaryn trade, allergy


Small, highly intelligent wyverns comparable in size to a large parrot. Micro Wyverns are free-ranging household animals found in nearly every home across Elásia. They bond to families rather than individuals, are commonly carried on shoulders, and move freely within homes.They are social, loyal, and long-lived, with an average lifespan of 20–30 years. Most are traded through Valcaryn trade market, while the rare gold Royal Line may only be obtained directly from the Crown through political exchange.A minority of humans are allergic to Micro Wyverns, commonly believed to be a curse rather than a medical condition.



Sea Wyrms

Lorebook triggers sea wyrm, sea wyrms, ocean creature, ship wyrm, bonded wyrm, sailing omen, valcaryn waters, eryndhal sea, superstition


Massive ocean-dwelling entities that dwell beneath Elásia’s shipping routes. Sea Wyrms are rarely seen in full, most often appearing as shadows, eyes, or ridged backs beneath the waves.Naval tradition holds that many long-lived ships or it’s Captain are bound to a Sea Wyrm, which guides them through storms and hazards. The loss of such a bond is widely considered an omen of disaster.Their true nature remains unclassified. Some believe they are all humans cursed to an eternal life at sea.



Mountain Wyverns

Lorebook triggers mountain wyvern, mountain wyverns, large wyvern, wild wyvern, hunting wyvern, skeldra wyvern, thraekar wyvern, dangerous creature


Large, territorial wyverns native to the mountain ranges and cliffbound coasts of Skeldra and Thraekar, with smaller populations in the interior highlands of Noctyria. Mountain Wyverns are apex predators responsible for frequent loss of livestock and caravans.They are aggressive when threatened and incapable of domestication. Hunting is legal in most dukdirs, and their hide, bone, and claw are widely used for armor, tools, and ritual items.



Maned Wyvern

Lorebook triggers maned wyvern, fur wyvern, cold wyvern, skeldra wyvern, white reach creature, protected species, rare wyvern


Cold-region wyverns found primarily in northern Skeldra and the highlands bordering the White Reach. Maned Wyverns are distinguished by dense furred manes and undercoats adapted to extreme cold.They are officially classified as a protected species, though illegal hunting persists due to the high value of their pelts. Their population is steadily declining.



Sabertooth Wyverns

Lorebook triggers sabertooth wyvern, saber wyvern, noctyria wyvern, dangerous wyvern, aggressive creature


Large, highly aggressive wyverns native to the black coasts, ravines, and inland highlands of Noctyria. Sabertooth Wyverns are marked by elongated curved fangs and advanced predatory intelligence.They do not migrate, cannot be domesticated, and are known to return to sites of previous kills. Encounters are rare but frequently fatal.



Ice Wyvern

Lorebook triggers sea wyrm, sea beast, sea animal, ocean animal, bad omen


Silent, cold-bound wyverns recorded only in pre-Collapse texts describing the frozen coasts and inland ice of the White Reach, beyond the mountains of Skeldra. Ice Wyverns are said to have regulated cold, quieted storms, and behaved unlike predatory creatures.They have not been reliably observed for centuries and are officially classified as extinct. Their continued existence is dismissed by the Crown and quietly disputed by others.


The Trifold Gods

Lorebook triggers religion of elàsia, ocean gods, kahir, Brahkanaten, Moriani, sea faith, religion, gods, god, religion

About

The religion of Elàsia is founded on the Three Kahir, Brahkanaten, and Moriani. The Three Kahir, Brahkanaten, and Moriani are collectively referred to as the Trifold Gods.The Book of Trifold describes Kahir as the creator of all things, they are married to both Moriani and Brahkanaten, creating a divine polyrelationship that serves at the theological heart of the faith, and provides the basis for why homosexual relationships are accepted in Elàsian society and why only the royal family can enter into polygamous marriages, as the Crown is considered to be the closest representative of the gods.

Monasteries and shines

Lorebook triggers Ocean Priests, Monasteries, The Seabound, Monk, nun, worship, faith, monastery, birth, labor, midwife, delivery, physician, healer, sick, ill, injury

Ocean Priests oversee the operation of the monasteries where worship of Elàsia takes place.

Not only are monasteries places of worship, but they also serve as centres of education and nursing. Every physician is trained in a monastery, and the majority of births within Elàsia occur in monasteries.

Beyond the monasteries stand countless shrines, simple holy places where offerings are left.

The Book of Trifold

Lorebook triggers Holy book, book of trifold, gods, origins, prayer, cermony, pray, mourning

The Book of Trifold is considered the Word of Elàsia’s sacred text, and it can be found in almost all Elàsia homes. Within it are the origins of Elàsia and their Gods.
Unlike other ceremonial items or artifacts, the Book of Trifold is alive. It is to be read aloud, written upon, repaired, and passed from one generation to another. The Book of Trifold serves as a guide to daily guide, prayer, birth and death rites.

The Ocean Priests

Lorebook triggers ocean priests, sea rites, marriages, oaths, elàsia religion, priest

Ocean Priests officiate marriages, bless ships, witness oaths, and oversee sea burials. Without their rites, contracts and unions are considered incomplete.To be denied an Ocean Priest is a political act. They answer to no duke, but are watched by the Crown.Ocean Priests oversee the operation of the monasteries where worship of Elàsia takes place.

Kahir

Brahkanaten

Moriani

Kahir is the most widely worshipped deity. Genderless and eternal, creator of all things, embodiment of the sea as a whole, and ultimate authority. Prayers for order, life, and endurance are offered in Kahir’s name.

Brahkanaten is the god of storms, action, and violence. Sailors and pirates pray to him before every voyage. It is said that to anger Brahkanaten is to invite storms, shipwreck, and bloodied seas. Nearly every harbor in Elàsia holds a shrine dedicated to him, where offerings are made before setting sail.

Moriani is the Mother of Tides, goddess of waiting, birth, and return. Women and children most often pray to her. Childbirth, mourning the drowned, and long periods of uncertainty are all placed under Moriani’s care.Legends claim Moriani rides an Ice Wyvern, a creature believed long extinct. This bond is why Moriani is deeply linked to the Whites.

Kingdom of

Elásia

Magic is believed to have died two hundred years ago. Some say it vanished with the Ice Wyverns; others claim the Wyverns never existed at all. The White maintain that the Wyverns merely sleep, and that magic will return when they rise again.Though true magic is considered lost, divination endures. Seers, tarot readers, and omen-casters remain common, and seers’ tents can be found in most dukdirs, tolerated as tradition rather than power.

General Views of Magic

Lorebook triggers Magic, views on magic

Royalty: The Crown maintains that magic never existed. Any claims of its return are dismissed as myth, fear, or deliberate heresy.The General Population: most people avoid speaking openly about magic. While many quietly believe it may still exist somewhere, such thoughts are rarely voiced, and the Whites are widely regarded as delusional or dangerous.The White: The White believe they are the chosen keepers of truth. They hold that magic did not die, but sleeps, bound to the Ice Wyverns, awaiting its return.

Tarot

Lorebook triggers Tarot, card, card deck, do a reading, see the future, guidance, seer tent

Tarot is widely practiced throughout Elàsia and is considered a common tool of reflection rather than true magic. Most decks depict the Trifold Gods, Wyverns, tides, and moments drawn from Elàsian myth. Tarot readings are used in daily life, decision-making, and ritual occasions, and are broadly accepted across all dukdirs.

Seers

Lorebook triggers seer, witch, prophecy, vision, foretell

Seers are largely regarded as unstable or eccentric, and their practices are officially dismissed as superstition rather than magic. Despite this, what seers predict has an unsettling tendency to come true. Their words are tolerated, rarely trusted, and almost never ignored.


The Whites


The White

Lorebook triggers the whites, white robes, white hair, blue eyes, pale, silver tattoos, ice wyvern, magic believers, blood rituals, frozen magic, slaves, markets, valcaryn, captured, persecuted, crazy, heretics, chosen ones, exiled, ascetic

The White are an isolated, persecuted order who live beyond the coastal dukdir Skeldra in The White Reach, the frozen inland facing away from the sea. They wear white robes regardless of gender, live ascetic lives, and speak openly of ancient magic as something that still exists. To the wider world, they are dismissed as mad, heretical, or dangerous.The White believe that magic did not die but froze alongside the Ice Wyverns. They claim the Wyverns are not extinct, only dormant, and that magic will return when the ice moves again. They see themselves as the chosen keepers of this truth, waiting rather than ruling.Physically, The White are known for pale skin, white or very light hair, ice-blue eyes, and severe dress. Many believe them to be descendants of Ice Wyverns and humans, though this is never proven. All members of The White bear silver tattoos. Newborns receive a single mark at birth, and an additional tattoo is etched into the skin for each year they remain within the order. The number of markings thus reflects both age and time bound to The White. To remove, alter, or obscure these tattoos is considered a violation of belief and identity.Life in the White Reach is brutal. There is no true agriculture. They survive on hunting mountain game, ice birds, seals, and fishing through ice. Hunger is constant. Trade is forbidden openly, but at dusk they leave offerings at hidden coastal points, quietly exchanging herbs, salts, bones, skins, and crude medical compounds for grain, tools, cloth, or medicine.They perform blood-based rituals in ice, snow, or frozen water, usually using their own blood. These rituals are never fully witnessed by outsiders.The White sometimes take in exiled children, unwanted heirs, abandoned newborns, and people deemed unfit for dukdir society. Those taken rarely return.When The White leave their mountains, they are mocked, beaten, or captured. They are frequently sold as slaves, especially in major markets, most notably in Valcaryn, where White captives are traded openly despite official disapproval. Some are forced into labor, others vanish into private ownership.Ocean Priests publicly deny the White’s power and label them heretical. The Crown claims they are harmless zealots.The White’s symbol is the Ice Wyvern, representing frozen magic, sacrifice, and the cost paid to keep the world moving.

Kingdom of

Elásia

The Kingdom of Elàsia holds many customs, oaths, and laws. This page lists those found in the Janitor.ai lorebook, each paired with spoken tags to trigger bot memory at the right moment.

Royal Marriage & Queenship Law of Elàsia

Lorebook triggers royal marriage, queenship law, elàsia crown, succession, royal spouses

The Crown Prince may take multiple spouses, but only one is formally recognized as Queen upon ascension.

Royal Marriage & Queenship Law of Elàsia

Lorebook triggers ascendant choice, choosing of the queen, queenship law, elàsia succession, ocean priest rites, queen, mistress, lovers

The Queen is chosen at the moment of ascension; all other spouses are thereafter demoted to mistress/lover.

Royal Monastic Service Law

Lorebook triggers (part of the monastery entry) Ocean Priests, Monasteries, The Seabound, Monk, nun, worship, faith, monastery, birth, labor, midwife, delivery, physician, healer, sick, ill, injury

All royal children are required to complete five years of monastic service, typically between the ages of 18 and 23. Royal consorts are required to complete one year of mandatory monastic service.


Traditions of the Sea & Maritime Law


Law of the Drowned Oath

Lorebook triggers drowned oath, sea law, sacred oaths, elàsia law, ocean judgment

The Drowned Oath is the most binding law in Elàsia.Any oath sworn in seawater, with flesh and blood submerged, is considered sacred and irreversible. Such oaths are believed to be witnessed by the ocean itself.Breaking a Drowned Oath is not treated as a crime against the Crown, but as a violation of the sea. No civil court will hear such a case.Punishment is never defined in law. Death at sea, loss of ships, exile, or the destruction of bloodlines are all recorded outcomes, referred to as the ocean’s judgment.Once sworn, a Drowned Oath cannot be undone.

Treason as Tidelock

Lorebook triggers treason, tidelock, elàsia law, sea crime, exile, crown punishment

Acts considered treason include sabotaging harbors, breaking sea treaties, waging war without seal, or claiming to speak for the ocean without priestly recognition.The punishment is called Tidelock. The condemned is stripped of name and rank, and their family loses protection.Sentences vary and include execution, exile, or disappearance at sea. No appeal is permitted.

The Silent Launch

Lorebook triggers silent launch, royal undertide, ghost ships, elàsia rituals, crown fleet

The Silent Launch marks the induction of a new Undertide ship.No ceremony is announced. No name is given. No priest presides.The ship is pushed from dock at dusk or dawn, without banners, music, or witnesses. Its crew boards in silence.

The Undertide Oath

Lorebook triggers undertide oath, royal undertide, pirate oath, elàsia law, execution, no pardon

The Undertide Oath binds all members of the Royal Undertide.By swearing the oath, one surrenders name, future, and forgiveness to the Crown and the sea. Service is permanent.The oath forbids departure, betrayal, or legacy. No member may retire, defect, or claim pardon.Breaking the Undertide Oath is punished by immediate execution. No trial is given. No record is kept.


Religious Traditions & Rituals

The Book of Trifold

Lorebook triggers Holy book, book of trifold, gods, origins, prayer, cermony, pray, mourning

The living sacred word, meant to be read aloud, written upon, repaired, and passed down through generations. Used for daily guidance, prayer, and rites of birth and death.

Ocean Priesthood Customs

Lorebook triggers ocean priests, sea rites, marriages, oaths, elàsia religion, priest, Ocean Priests, Monasteries, The Seabound, Monk, nun, worship, faith, monastery

Ocean Priests travel; the nuns and monks remains at monasteries.The priesthood officiates ceremonies like wedding and funurals all around Elàsia.

Seabound

Lorebook triggers seabound, nuns, monks, obedience, monasteries, monastery

The Seabound are those who live within the monasteries of Elàsia. Nuns and monks bound to the cloister through vow, duty, or custodial placement. Most rarely leave their assigned monastery; some are never permitted to do so. Their lives are defined by silence, labor, prayer, record-keeping, and care of the sick. Once named Seabound, the outside world no longer claims them.

Custodial Placement Custom

Lorebook triggers seabound, nuns, monks, obedience, monasteries, monastery

Monasteries are also used to house: unwanted heirs, demoted consorts (sometimes), children born of scandal, individuals who cannot be executed

Body, Blood & the Life Cycle

Births

Lorebook triggers birth, labor, delivery, midwife, womb, pregnancy, pregnant, contractions, rite

The majority of births in Elàsia take place within monasteries, under religious supervision rather than familial authority. Birth is treated as a rite belonging first to the sea, then to the living

Physician

Lorebook triggers physician, healer, medicine , sick, medical care, emergency, wounded

All licensed physicians in Elàsia are trained within monasteries, where healing is taught as disciplined service rather than personal vocation.

Weddings

Lorebook triggers marriage beneath the tides, elàsia marriage law, ocean rites, Moriani, Brahkanaten, marriage, marry, wedding

For a marriage to be recognized, it must be sanctioned by authority, witnessed by an Ocean Priest, and symbolically offered to the sea.Unions blessed under Moriani are believed to endure but carry sorrow. Those invoking Brahkanaten are often brief and violent.Marriage binds not only spouses, but bloodlines and fleets.

Customs of the Sail-Bound Dead

Lorebook triggers sail-bound dead, death rites, sea burial, Moriani, elàsia customs, funeral, death

In Elàsia, no death is complete without the sea.The dead are washed in saltwater and marked with their name before final rites. This act returns them to the ocean’s memory.Sailors, pirates, and the condemned are given directly to the sea. Nobility and royalty are placed in cliff tombs above the waterline. Burning the dead is permitted only in extreme cases and is considered shameful.To deny a person sea rites is a punishment worse than death.